Geo LSTB Platoons

Published by Boba's on

Fleets

Territory Battle-Republic Offensive Platoon-Z1T.png
Enables Abilities
Level 1
: The allied Capital Ship gains two abilities, Assault Formation and Defensive Formation. Allied ships start in Defensive Formation.

– Assault Formation: Reduce allied non-Capital ships’ cooldowns by 2 and they gain 50% Turn Meter. This ship takes a bonus turn without reducing its cooldowns. This ability starts on cooldown and shares a cooldown with Defensive Formation. (Cooldown: 2)

– Defensive Formation: Until a new Formation is issued, allied Tanks Taunt at the start of each turn if they don’t already have it. This ship takes a bonus turn without reducing its cooldowns. This ability starts on cooldown and shares a cooldown with Assault Formation. (Cooldown: 2)

Level 2: Add to Defensive Formation: Allied non-Capital ships recover 25% of their Max Health and all of their Protection.

Level 3: Add to Assault Formation: Until a new Formation is issued, allied non-Capital ships deal 100% more damage.

Mid

Territory Battle-Republic Offensive Platoon-Z1M.png
Level 1
: All Galactic Republic characters have +10% Tenacity and Potency.

Level 2: All Galactic Republic characters have +10% Tenacity and Potency, deal 25% more damage when they use an ability targeting an Elite enemy and are immune to Stun.

Level 3: All Galactic Republic characters have +25% Tenacity and Potency, deal 25% more damage when they use an ability targeting an Elite enemy, are immune to Stun, and take a bonus turn whenever they defeat an enemy.

Bottom

Territory Battle-Republic Offensive Platoon-Z1B.png
Granted to Galactic Republic characters only

Level 1: Deal Physical damage to all enemies and inflict Healing Immunity for 2 turns.This attack can’t be evaded. This ability starts on cooldown.

Level 2: Deal Physical damage to all enemies dealing 25% more damage, and inflict Healing Immunity for 2 turns. Remove 10 stacks of Droid Battalion from all B1s and 3 stacks of Droid Battalion from all B2s. This attack can’t be evaded. This ability starts on cooldown.

Level 3: Deal Physical damage to all enemies, dealing 50% more damage, and inflict Healing Immunity for 2 turns. Deal massive damage to target non-Elite enemy. Remove 10 stacks of Droid Battalion from all B1s and 3 stacks of Droid Battalion from all B2s. This attack can’t be evaded. This ability starts on cooldown.

Platoons 2

Fleets

Territory Battle-Republic Offensive Platoon-Z2T.png
Starts on Level 3.

Level 3: All Separatist characters have +15% Offense and Speed, and call another random Separatist ally to assist, dealing 40% less damage, whenever they use an ability during their turn. This damage penalty excludes attacks based on Health.

Level 2: All Separatist characters have +15% Offense and Speed.

Level 1: All Separatist characters have +15% Offense.

Disabled: (Core Ship destroyed)

Mid

Territory Battle-Republic Offensive Platoon-Z2M.png
Starts at Level 3

Level 3: Deal Physical damage to all enemies and inflict Defense Down, Offense Down, Stagger, Tenacity Down, and 3 Damage Over Time debuffs for 2 turns.

Level 2: Deal Physical damage to target enemy and two random enemies, dealing 20% less damage. Inflict 3 Damage Over Time debuffs on each of them and Stagger them for 2 turns.

Level 1: Deal Physical damage to target enemy, dealing 40% less damage, and inflict 3 Damage Over Time debuffs for 2 turns.

Disabled: (Hailfire Tank destroyed)

Bottom

Territory Battle-Republic Offensive Platoon-Z2B.png
Granted to Galactic Republic characters only

Level 1: Deal Physical damage to all enemies and inflict Healing Immunity for 2 turns.This attack can’t be evaded. This ability starts on cooldown.

Level 2: Deal Physical damage to all enemies dealing 25% more damage, and inflict Healing Immunity for 2 turns. Remove 10 stacks of Droid Battalion from all B1s and 3 stacks of Droid Battalion from all B2s. This attack can’t be evaded. This ability starts on cooldown.

Level 3: Deal Physical damage to all enemies, dealing 50% more damage, and inflict Healing Immunity for 2 turns. Deal massive damage to target non-Elite enemy. Remove 10 stacks of Droid Battalion from all B1s and 3 stacks of Droid Battalion from all B2s. This attack can’t be evaded. This ability starts on cooldown.

P3 Platoons

Fleets

Territory Battle-Republic Offensive Platoon-Z3T.png
Level 1
: Deal Physical damage to all enemies and dispel all buffs on them.

Level 2: Deal Physical damage to all enemies, dealing 20% more damage, inflict 2 Damage Over Time debuffs for 2 turns, and dispel all buffs on them.

Level 3: Deal Physical damage to all enemies, dealing 40% more damage, and inflict 2 Damage Over Time, Defense Down, and Offense Down debuffs for 2 turns, and dispel all buffs on them.

Mid

Territory Battle-Republic Offensive Platoon-Z3M.png
Starts on Level 3

Level 3: All Droid allies have 35% Critical CHance and Critical Damage. Whenever they critically hit an enemy, they inflict a Damage Over Time debuff for 2 turns, which can’t be evaded or resisted, and gain 10% Turn Meter.

Level 2: All Droid allies have +20% Critical Chance. Whenever they critically hit an enemy, they inflict a Damage Over Time debuff for 2 turns, which can’t be evaded or resisted.

Level 1: All Droid allies have +10% Critical Chance.

Disabled: (Metal Mayhem destroyed)

Bottom

Territory Battle-Republic Offensive Platoon-Z3B.png
Level 1
: All Galactic Republic characters have +10% Tenacity and Potency.

Level 2: All Galactic Republic characters have +10% Tenacity and Potency, deal 25% more damage when they use an ability targeting an Elite enemy and are immune to Stun.

Level 3: All Galactic Republic characters have +25% Tenacity and Potency, deal 25% more damage when they use an ability targeting an Elite enemy, are immune to Stun, and take a bonus turn whenever they defeat an enemy.

P4 platoons

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