
Enables Abilities
Level 1: The allied Capital Ship gains two abilities, Assault Formation and Defensive Formation. Allied ships start in Defensive Formation.
– Assault Formation: Reduce allied non-Capital ships’ cooldowns by 2 and they gain 50% Turn Meter. This ship takes a bonus turn without reducing its cooldowns. This ability starts on cooldown and shares a cooldown with Defensive Formation. (Cooldown: 2)
– Defensive Formation: Until a new Formation is issued, allied Tanks Taunt at the start of each turn if they don’t already have it. This ship takes a bonus turn without reducing its cooldowns. This ability starts on cooldown and shares a cooldown with Assault Formation. (Cooldown: 2)
Level 2: Add to Defensive Formation: Allied non-Capital ships recover 25% of their Max Health and all of their Protection.
Level 3: Add to Assault Formation: Until a new Formation is issued, allied non-Capital ships deal 100% more damage.